
It is no wonder that games like this usually feature more adult concerns. Indeed, Viva Piñata is essentially a very well-developed version of a game style usually reserved for adult game players it is chiefly an economics and resource management simulation, and a very good one at that. Again, while seemingly targeted towards kids, the effort and critical thinking required to generate a successful and flourishing garden (and piñata ranch of sorts) necessitates a pretty sophisticated grasp of sound economic strategy and resource management skills. The premise is supported by a fairly well organized interface with a host of options for accomplishing these goals. Viva Piñata and its sequel, Trouble in Paradise, ask a player to take control of a relatively undeveloped plot of land on Piñata Island, begin working the land with basic tools like a shovel and watering can, plant seeds, grow plants, and lure in wild piñatas to domesticate and breed. Nevertheless, Rare created a really robust gardening and animal husbandry simulation in the first game that, while admittedly tying into a product intended for children, appealed to hardcore adult gamers as well. The videogame tie-in to a show about an island of piñatas who, after being filled up with enough candy, are rewarded (?) with the opportunity to attend a child’s birthday party to have that candy beaten out of them is cute (albeit a touch sadistic), but I am a bit old for that sort of thing.
